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- STALKER CLEAR SKY BLACK SCREEN TUNNEL EXPLOSION UPGRADE
- STALKER CLEAR SKY BLACK SCREEN TUNNEL EXPLOSION FULL
Enemies also flinch when shot, a small change but one which stops them from firing, adding a tactical element to damage.Ĭlear Sky‘s main addition to the S.T.A.L.K.E.R. toolset is anomalous artifact detectors. Enemies are not immune to bleeding and can run away and die if they don’t bandage themselves. Bandages are in short supply and time is needed to apply them, making fights more intense and challenging. The bleeding system now works properly in Clear Sky, wounds need to be instantly bandaged otherwise the player will start rapidly losing health. Clear Sky is at its best when in the thick of its layered, tactical combat. The combat is much harder than SOC‘s, making a quicksave before a fight almost necessary, but this just means resolving a tactical “puzzle” rather than playing through a linear sequence again and again. Enemies flank, use cover, and throw grenades to keep the player on edge. The AI now effectively uses tactics to thwart the player. Low walls (don’t worry, there’s no snap-to cover), barrels, and abandoned cars skirt important strategic locations. Every area in the game, even the ones repurposed from SOC, has structural features which are conducive to great gun battles. Clear Sky is very clearly designed around human-on-human ballistic combat. Like the novel plot of the Half-life expansion Opposing Force, the player is fighting against their own interests from a previous game.Ĭombat is where Clear Sky shines somewhat over the other S.T.A.L.K.E.R. games. The player character is a mercenary named Scar who is given the task of stopping the main character in SOC from reaching the centre of the Zone. When accepted for what it is Clear Sky is not the complete failure it is often portrayed to be.Ĭlear Sky functions as a prequel to the story of SOC.
STALKER CLEAR SKY BLACK SCREEN TUNNEL EXPLOSION FULL
From developer pre-release videos and interviews it is clear that GSC were full of ideas for Clear Sky but it had a fairly short development time and was pushed out before many of these ideas were properly or appropriately realised.
STALKER CLEAR SKY BLACK SCREEN TUNNEL EXPLOSION UPGRADE
For all the innovations it brings to the S.T.A.L.K.E.R. table – Artifact detectors, RPG-like upgrade systems, advanced AI, and engine improvements, people only remember the broken faction system, the tunnel-like level design of the second half, and the bugs. “ CODlike” is the word from the modern vernacular which S.T.A.L.K.E.R. fans often refer to Clear Sky by. It has a bad reputation as being buggy, as well as a detour from themes and gameplay elements core to S.T.A.L.K.E.R. The Making of S.T.A.L.K.E.R., part one, CVG Jan 2007Ĭlear Sky is the black sheep of the S.T.A.L.K.E.R. series. Interviewer: What’s the one thing you would have liked to have included but that didn’t make it in?Īnton Bolshakov: The dynamic by AI NPCs throwing grenades a more developed system of relations with factions, community more developed factions as they are and their actions in the Zone the possibility to play for the factions.
